Quite simply, you shove particles blocks in at the front, bombard them with other kinds of blocks, and out pops your own unique particle effect on the other end: an assembly line for effects. You use a block and tool chain metaphor to construct and preview your new effect. The Effects Builder is the Visual UI that drives the already awesome engine of Particular. I’d imagine anyone in the business of selling Particular template packages will want to update their collections to live within this new metaphor. Like the pre-built looks in the Look Suite, these effects work great as a jumping off point for users to customize and modify. In addition to throwing an animated tool chain visual metaphor on top of all those sliders and click buttons, there are a ton of pre-built effects. Having to create RAM previews or render it out each time really slowed the back-and-forth discovery process of creativity. The whole point of a particle system is to see it in motion. Which, really, is something you need when creating things like rain, sparks, fire, etc. This allows for an iterative approach to building a particle system. You’d keyframe some parameters and hit RAM preview to see the effects.Įffects Builder lets users rapidly create complex particle effects with emitters, sprites, and effectors (like gravity and wind) and see the changes in real time (or near real time, depending on complexity and system resources) in the UI. The way particles worked was similar to how everything worked in After Effects, non-real time. Particle effects have been in After Effects for a long time, first introduced with the Particle Playground tool way back sometime in pre-history. So, we realized that if we really wanted to make Particular better, the solution wasn’t adding more features (which would only make it more complex), it was completely redesigning the experience of using it – with the end goal of making it an intuitive, enjoyable, and creative experience that allows users to harness all that Particular can do. We also knew that some of the most powerful features in particular were being left untouched by most users because they’re fairly complicated, and even if you understood them, they were buried in a very deep UI. And we knew a lot of users felt this way. On the other hand, until version 2.5, Trapcode Particular was a very technical, numbers driven experience that I powered through to get to a worthwhile end result. Even it’s most powerful features are easily accessible, and it is always fun to explore them and see how they effect your image. It has an intuitive user interface and instant feedback that makes color correction and finishing an enjoyable process. Magic Bullet Looks is a veritable artist’s playground. I was curious about the similarities in UI between the new Effects Builder in Particular and the Looks Builder in Magic Bullet. I talked with Red Giant Software’s Aharon Rabinowitz about the release and he filled me in on some details. Trapcode Particular 2.5Įnter the 2.5 update and the Effects Builder UI, which makes Particular suddenly make sense to me. Particular was awesome, but it was awesome for dedicated mograph particle effects jockeys who knew what they wanted. Once you did start moving sliders and values around, you’d often just get that little off-axis fountain of pixels in the center of the screen - there was no where to just jump in. A tall, scrolling panel with a bajillion different twirl down presets and sliders was too much to decipher. I’ll be honest, for the longest time I couldn’t quite bring myself to create particle effects from inside the effects tab in After Effects. 5 update) added one of the coolest tools yet to the package: the Effects Builder. The latest release of the app (mysteriously, a. No motion graphics reel is complete without a healthy dose of swirly incandescent sparkles of color, courtesy of Particular. For the better part of a decade, Trapcode Particular has been a one-stop shop for particles in Adobe After Effects. With the latest release of Trapcode Particular 2.5, creating stunning particle effects has never been easier or more accessible. Trapcode Particular’s latest update adds a handy interface for fast particle creation.
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