![]() ![]() But take out as little as you can to stay in the positives. ![]() Instead, view banks as a last resort once your starting cash is gone, and your bankruptcy timer is heading towards the single digits, then go ahead and take out a loan. You’ll be stuck taking out loans to pay off other loans, which is never anything approaching a good strategy. You’ll quickly realize that the amount of money you’re sending back to the bank far outstrips your ability to generate money, especially in the early game. It might seem tempting to suddenly have ten million yen to play around with, but that money is a lie. Interest is the thing that sunk my first few runs. Meanwhile, you can work your idols pretty hard on promotions and business deals, burning through your starting cash to get a beginning fanbase.Īvoid banks like the plague. In a month, you’ve saved 160,000 yen a significant fraction of your starting funds. This will reduce the quality of each single a bit, but it’ll save you about 40 grand a week in rent. That means, on your starting floor, you can place an office in addition to a recording studio or a dance room, and just have your character do the missing piece. Your main character can theoretically do all four parts of a single on his/her own. ![]() But here’s the thing you don’t actually need all of those. You need lyrics, a song, choreography, and marketing to release a single, right? And singles are your primary source of revenue, right? But you can’t fit an office, a recording studio, and a dance room all on one floor. Minimizing costs is the best way to make sure that whatever money you have will last you as long as possible, be converted into as many fans as possible, and eventually make you wealthy beyond your wildest dreams. But the amount of money you lose will save or sink your company. In the early game, you *will* always be losing money. May or may not keep you from going bankrupt. A few tips from my experience with the game. ![]()
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